hedge-dev / hedge-dev/UnleashedRecomp
Windmill Isle Day Act 3 Momentum stops after launching off a rail
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- Dominant language
- C++
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Description
Validation
- I have checked the Issues page to see if my problem has already been reported
- I have confirmed that this bug does not occur in the original game running on original Xbox 360 hardware
If you have DLC installed, please specify which ones you have.
- Apotos & Shamar Adventure Pack
- Chun-nan Adventure Pack
- Empire City & Adabat Adventure Pack
- Holoska Adventure Pack
- Mazuri Adventure Pack
- Spagonia Adventure Pack
Describe the Bug
All momentum gets halted after launching off that rail at 144FPS. Notably, this doesn't happen at 60FPS.
Steps to Reproduce
Steps to reproduce the bug:
- Set FPS to 144
- Play Windmill Isle Day Act 3
Expected Behavior
Momentum shouldn't be halted
Footage
60 FPS: https://youtu.be/yVfog4ONyY8
144 FPS: https://youtu.be/oWGoUgLTa4I
Specifications
Fill out the following details:
- CPU: AMD Ryzen 5 5600
- GPU: AMD Radeon RX 6950 XT
- GPU Driver: Mesa 25.0.0-2.fc41
- OS: Fedora Linux 41 KDE Spin
- Version: 1.0.1
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file, test, or code entry point is named. Reproduce Windmill Isle Day Act 3 at 144 FPS and compare the rail launch with 60 FPS using the linked footage as reference; done means momentum is preserved at 144 FPS without regressing the 60 FPS behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100