hedge-dev / hedge-dev/HedgeModManager

HMM 8.0 beta4 Not Recognizing Unleashed Recompiled

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#88 3 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C#
Stars
193
Forks
13
PR merge metrics
No merged PRs in 30d

Description

The only way HMM would be able to recognize Unleashed Recompiled is if I had it on my Windows 10 desktop. But to make some space on it, I moved it to my E drive, where all of my other Sonic games are. HMM recognizes Colors Ultimate and the original version of Generations, and it recognized Frontiers not too long ago, but for Unleashed Recompiled, it doesn't show me the mods list.

I get why it recognizes the other Sonic games; it uses Steam to see where the game is installed and makes the mod folder there. But for Unleashed Recompiled, I haven't gotten HMM to recognize the game, despite modding the game before. I think removing the "Add Game" feature was a poor idea, for reasons like this specifically.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file or test is identified in the report. First reproduce discovery with Unleashed Recompiled installed on the E drive, then trace the game's recognition path; done when the game appears in Hedge Mod Manager and its mod list loads, or the intended manual-add behavior is clarified.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
desktop, tooling
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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