hedge-dev / hedge-dev/HedgeModManager

frontiers tutorial broken on newest hedge mod loader beta (steam deck/linux)

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#82 70 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C#
Stars
193
Forks
13
PR merge metrics
No merged PRs in 30d

Description

this has been an issue for a long time but the frontiers tutorial sequence is completely broken. the cutscene where the soldier enemies appear at the house near the ninja arena, straight up does not play and and the enemies don't spawn either. also, when you first beat ninja, collecting the gear should automatically open the door. but it just doesn't and soft locks you. those are the 2 main issues i found. and bonus issue, after you unlock a story skill, the end's voice line plays twice at the same time, and then, you gain multiple objectives and your hud on the top right overlap. a temporary solution i found was using the 'tutorial skip' code.

This is strange because I remember this not originally being an issue

anyway you can fix it?

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the Frontiers tutorial on the newest Hedge mod loader beta using Steam Deck/Linux, starting with the sequence near the ninja arena and the first Ninja gear collection. Compare behavior with the tutorial skip code and verify the cutscene, enemy spawn, door opening, voice line, objectives, and HUD overlap issues; done means the sequence no longer soft-locks or duplicates UI and audio.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, linux
Domain
game-dev, operating-systems
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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