hedge-dev / hedge-dev/HMMCodes
[Sonic Generations] Infinite Lives Prevents Stage Restart When Player Has 0 Lives
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- Dominant language
- C#
- Stars
- 36
- Forks
- 28
- PR merge metrics
- No merged PRs in 30d
Description
Enabling the infinite lives code with 0 remaining lives does not allow you to restart a stage since, technically, you have no lives left. This shouldn't happen as you have "infinite lives", so in theory you should be able to restart as many times as you want.
Unsure what the behaviour is with the "Disable Life Loss from Restart" code but it should also not prevent you from restarting when you have 0 lives.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Sonic Generations code for infinite lives and stage restarting, then reproduce the behavior with infinite lives enabled and 0 remaining lives. Check the interaction with the "Disable Life Loss from Restart" code as well; done means a stage can be restarted at 0 lives under both relevant code configurations.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100