hedge-dev / hedge-dev/HMMCodes

[Sonic Generations] Infinite Lives Prevents Stage Restart When Player Has 0 Lives

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bug
Dominant language
C#
Stars
36
Forks
28
PR merge metrics
No merged PRs in 30d

Description

Enabling the infinite lives code with 0 remaining lives does not allow you to restart a stage since, technically, you have no lives left. This shouldn't happen as you have "infinite lives", so in theory you should be able to restart as many times as you want.

Unsure what the behaviour is with the "Disable Life Loss from Restart" code but it should also not prevent you from restarting when you have 0 lives.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Sonic Generations code for infinite lives and stage restarting, then reproduce the behavior with infinite lives enabled and 0 remaining lives. Check the interaction with the "Disable Life Loss from Restart" code as well; done means a stage can be restarted at 0 lives under both relevant code configurations.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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