haskellfoundation / haskellfoundation/volunteering
Keid game engine
- Dominant language
- No language data
- Stars
- 26
- Forks
- 3
- PR merge metrics
- No merged PRs in 30d
Description
### Project
Keid game engine
### Maintainer
IC Rainbow
### Skills / Function Needed
https://keid.haskell-game.dev/
> Keid is a 2D and 3D pure-vulkan rendering engine with pluggable game components.
> It is possible to do some advanced stuff, but the framework is too low-level for mass involvement.
Writing a comprehensive game engine is a huge undertaking. Most of the work is not that hard really, but there are lots of things to be done.
- Write games to explore and test designs.
- Write tutorials, examples and feature demos.
- Prepare starter projects.
- Participate in game jams.
- Add tooling.
- Expand features.
- Hunt down and abstract away boilerplate
### Issue list
https://gitlab.com/groups/keid/-/issues?sort=priority&state=opened
### Repo Location
The project is a bunch of repositories inside the gitlab group: https://gitlab.com/keid
Contributor guide
No contributing guide indexed for this repository
Research direction
Start with the Keid documentation at https://keid.haskell-game.dev/ and review the opened issues in the linked GitLab group. Select a specific task such as a tutorial, example, starter project, tooling improvement, feature, or boilerplate reduction; completion depends on the chosen task.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- haskell
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100