Shortest path algorithms assume that vertex only have one edge between them
Open
- Dominant language
- Haskell
- Stars
- 200
- Forks
- 58
- PR merge metrics
- No merged PRs in 30d
Description
In the case of vertices representing cities and edges representing roads. There are multiple edges between cities representing different route possibilities. Shortest path just gives me a list of nodes and there's no way to discover which edges are involved in the route from a list of nodes.
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