handzlikchris / handzlikchris/Unity.MissingUnityEvents
The "standard"/obvious usecase is broken.
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- C#
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Description
This is more of a question than an issue with the code.
If use the plugin to add a `SetRotationExecuting` event to `Transform` and then add a handler to a transform, the following happens:
1. `transform.rotation = Random.rotation;` causes the handler to be called.
2. `transform.Rotate(Random.insideUnitSphere);` does **not** cause the handler to be called.
Does this mean that I need to monitor the whole chain of `localRotation`s and `parent`s instead of just the one `rotation` I am interested in?
This would require a bit of quite gnarly code and I am not sure that I am not missing something else I would also need to monitor.
Did you solve this problem in your [Unity.TransformChangesDebugger.API](https://github.com/handzlikchris/Unity.TransformChangesDebugger.API)?
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