handzlikchris / handzlikchris/FastScriptReload
[Bug] ArgumentException: Button text exceeds 64 characters in Welcome Screen
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- C#
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Description
# [Bug] ArgumentException: Button text exceeds 64 characters in Welcome Screen
### Description
In **Fast Script Reload v1.8**, the editor throws a `System.ArgumentException` during the initialization of the welcome screen. This prevents the "Auto-Refresh Awareness" dialog from appearing and can crash the editor initialization process.
The error is caused by a button text that is **65 characters long**, which exceeds Unity's internal limit of 64 characters for `EditorUtility.DisplayDialogComplex`.
### Error Log
```text
System.ArgumentException: Text on buttons must be less than 64 characters long.
Parameter name: defaultButtonText
at UnityEditor.EditorDialog.ThrowIfButtonTextIsInvalid (System.String buttonText, System.String parameterName)
at UnityEditor.EditorUtility.DisplayDialogComplex (System.String title, System.String message, System.String ok, System.String cancel, System.String alt)
at FastScriptReload.Editor.FastScriptReloadWelcomeScreenInitializer.EnsureUserAwareOfAutoRefresh ()
```
### Technical Details
**- File:** `FastScriptReloadWelcomeScreen.cs`
**- Method:** `EnsureUserAwareOfAutoRefresh()`
**- Line:** ~988
**- Offending String:** `"Ok, disable asset auto refresh (I'll refresh manually when needed)"` (Count: 65)
### Steps to Reproduce
1. Import Fast Script Reload v1.8 into a Unity project.
2. Ensure Unity's "Auto Refresh" is enabled in Preferences.
3. Restart the editor or wait for the `InitializeOnLoad` call to trigger the welcome screen.
### Suggested Fix
Shorten the button text to 64 characters or fewer.
### Original:
> "Ok, disable asset auto refresh (I'll refresh manually when needed)"
### Suggested Change:
> "Disable auto refresh (I'll refresh manually)" (44 characters)
### Screeenshots
Reporter: Umutcan Ekinci, 2nd Year Software Engineering Student at Yaşar University
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