halb3 / halb3/math

Investigate on differences between tile-based and non-tile-based rendering.

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enhancement
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Description

This was pointed out by @MartinBuessemeyer for webgl-operate:

> Using the `tiledcameragenerator.ts` produces small differences compared to non tiled rendering.

| non-tiled | tiled (scanline) | diff |
| ----- | ---------- | ---- |
| ![untiled](https://user-images.githubusercontent.com/39387258/70628633-c9e94900-1c28-11ea-9b46-c427fc51bbc8.png) | ![scanline](https://user-images.githubusercontent.com/39387258/70628642-cf469380-1c28-11ea-952f-561a0b7f8593.png) | ![diff-scanline](https://user-images.githubusercontent.com/39387258/70628655-d4a3de00-1c28-11ea-90fb-665f1cd9c620.png) |

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