hackerspace-ntnu / hackerspace-ntnu/SpaceGame
create a generic settlement system
- Dominant language
- C#
- Stars
- 3
- Forks
- 0
- Avg merge
- 15m
- Merged PRs (30d)
- 15
Description
create a minimum settlement system that work as a foundation for all future settlements
requirments:
- agents of a settlement is auto spawned, and are tied to a settlement (behaviour like wander, factions etc).
- artifact/item drop is integrated with settlement
- settlements supports drag and drop into the real world
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. Start by locating the existing settlement, agent, item-drop, and world interaction systems, then clarify how they should connect. Done means the minimum generic settlement foundation supports spawned, settlement-tied agents, integrated item drops, and drag-and-drop into the world.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100