hackerspace-ntnu / hackerspace-ntnu/Red-Planet-Rampage
Yield field triggers rarely with low ping
Open
bug
networking
- Dominant language
- C#
- Stars
- 32
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
try doing overlapbox instead?
Contributor guide
Research direction
Start by locating the Yield field and the code that triggers it, then inspect how its overlap check behaves under low ping. Compare that path with Unity's overlap-box approach; done means the Yield field triggers reliably in the reported low-ping situation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100