hackerspace-ntnu / hackerspace-ntnu/Red-Planet-Rampage

Refactor player spawning so server just starts spawning the required players, and we only wait for initialization

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networking refactor
Dominant language
C#
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Description

Essentially, the messages sent in `SendSpawnRequestsAfterSceneLoad` should be replaced with direct calls to spawn methods.
Initialization needs to be handled on each client afterward, as usual.
Note that we might need to wait until the clients are ready before spawning? I'm not sure though

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