hackerspace-ntnu / hackerspace-ntnu/Red-Planet-Rampage
Refactor player spawning so server just starts spawning the required players, and we only wait for initialization
Open
networking
refactor
- Dominant language
- C#
- Stars
- 32
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Essentially, the messages sent in `SendSpawnRequestsAfterSceneLoad` should be replaced with direct calls to spawn methods.
Initialization needs to be handled on each client afterward, as usual.
Note that we might need to wait until the clients are ready before spawning? I'm not sure though
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