hackerspace-ntnu / hackerspace-ntnu/Red-Planet-Rampage
Decouple HUD from PlayerManager
Open
refactor
- Dominant language
- C#
- Stars
- 32
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Instead of having the PlayerManager call the HUD even in cases where it is _not_ needed (for AI and bidding players), we should make the HUDController independent of the PlayerManager and perhaps make it subscribe to delegates itself
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