Original player name used in death message when player kills named non-player entity
Open
- Dominant language
- Java
- Stars
- 33
- Forks
- 30
- PR merge metrics
- No merged PRs in 30d
Description
There's no way to change the death message of non-player entities in `EntityDeathEvent`, so the message will always be something like `Cat was killed by {player name}`.
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