gwa2100 / gwa2100/AdamantEngine

Add virtual physics functions to objects

Open
#12 0 comments 0 reactions 0 assignees View on GitHub
enhancement Ready To Start
Dominant language
C
Stars
4
Forks
0
PR merge metrics
No merged PRs in 30d

Description

Add virtual physics functions to objects which may require physics rendering. Probably just AnimatedSprites.

Contributor guide

No contributing guide indexed for this repository

Research direction

Review how objects and AnimatedSprites are represented in the C engine and determine which objects may require physics rendering. Clarify the required virtual functions, their behavior, and whether AnimatedSprites are the only affected type before making changes. Done should include an agreed interface and corresponding physics-rendering support.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.