gwa2100 / gwa2100/AdamantEngine
Add virtual physics functions to objects
Open
enhancement
Ready To Start
- Dominant language
- C
- Stars
- 4
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Add virtual physics functions to objects which may require physics rendering. Probably just AnimatedSprites.
Contributor guide
No contributing guide indexed for this repository
Research direction
Review how objects and AnimatedSprites are represented in the C engine and determine which objects may require physics rendering. Clarify the required virtual functions, their behavior, and whether AnimatedSprites are the only affected type before making changes. Done should include an agreed interface and corresponding physics-rendering support.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100