Multiplayer
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 46
- Forks
- 9
- Avg merge
- 8h 52m
- Merged PRs (30d)
- 4
Description
Make this into a multiplayer so users can be handicapped against each other based on their current level/skill. WebSockets for live competition. Will require users to be able to create user names for the connection but shouldn't need any permanent server or DB for this.
Not sure if there's a WebSocket relay service available that could host this...?
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points, so first resolve the WebSocket relay and connection architecture questions. Done means users can connect with usernames, compete live, and be handicapped by current level or skill without a permanent server or database.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- backend, web-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100