grumpycoders / grumpycoders/pcsx-redux
Memory corruption in MediEvil
- Dominant language
- C++
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- Avg merge
- 1d 15h
- Merged PRs (30d)
- 18
Description
### Describe the bug
In MediEvil, severe GPU/VRAM corruption occurs in PCSX-Redux on Linux.
- Intro graveyard scene: spider model is torn/broken (vertices and polygons are corrupted) -- even with textures completely disabled
- Level select map: completely purple screen + visible grid in VRAM Viewer
- After visiting the level select map, corruption spreads -- previously working levels (e.g. “Dan’s Crypt”) also become solid purple (sound and controls still work)
- Options from the "Options" section don't change the behavior
### Expected behavior
All scenes (intro spider, level select map, and all levels) should render correctly without VRAM corruption or broken geometry.
### Steps to reproduce the bug
1. Launch MediEvil
2. Wait until the title scene
3. Pass the "Dan's Crypt" level
4. Go to the map
### Operating System
Nobara Linux
### PCSX-Redux version
4cb8be2b
build 249
changeset 4cb8be2b9eecb195163e23bb7e44d38c97964385
### CPU model
32 × Intel® Core™ i9-14900HX
### GPU model & Drivers
Mesa Intel(R) Graphics (RPL-S) 4.6 (Core Profile) Mesa 26.0.4, NVIDIA GeForce RTX4090 Laptop GPU/PCIe/SSE2 3.2.0 NVIDIA 595.58.03
### BIOS version
OpenBIOS
### Options
- [ ] Dynarec CPU
- [ ] 8MB
- [ ] OpenGL GPU
- [ ] Fastboot
- [x] Debugger
### Iso checks
_No response_
### Logs
[logs.txt](https://github.com/user-attachments/files/26839268/logs.txt)
### Additional information
_No response_
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Assessment
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