gree / gree/unity-webview

Webviewer displays blank

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Objective-C++
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Description

I added WebViewObject.cs and a custom webview manager to a game object, however it only displays a solid dark gray. Here's my webview manager script. Tested on my Android 12 device:

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class WebViewManager : MonoBehaviour
{
    public string Url = "https://google.com";
    public WebViewObject webViewObject;

    IEnumerator Start()
    {
        int screenWidth = Screen.width;
        int screenHeight = Screen.height;
        webViewObject.Init((msg) =>
        {
            Debug.Log($"CallFromJS[{msg}]");
        });

        webViewObject.SetMargins(screenWidth / 4, screenHeight / 4, screenWidth / 4, screenHeight / 4);
        webViewObject.SetVisibility(true);

#if !UNITY_WEBPLAYER && !UNITY_WEBGL
        webViewObject.LoadURL(Url.Replace(" ", "%20"));
#else
        webViewObject.LoadURL("StreamingAssets/" + Url.Replace(" ", "%20"));
#endif

        yield break;
    }
}

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the blank WebView on the reported Android 12 device using the provided WebViewManager, then read WebViewObject.cs around Init, SetMargins, SetVisibility, and LoadURL. Done means the configured URL renders instead of a solid dark-gray view.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, unity
Domain
game-dev, mobile-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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