gree / gree/unity-webview

Resolution problem that occurs when I see the built screen on mobile after I build it with Webgl.

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Description

Currently, I am using the Unity version 2021.3.11f1 and I am testing it by build it with Webgl.
When I build with Webgl, it comes out very well when I used a pc to look at the screen, but when I use a mobile to look at the screen, there is a resolution problem.
(The picture below shows a resolution problem when I look at the screen using a mobile. The resolution is much smaller than the screen on the mobile)
20221130_160401419
I am currently using Unity-webview-2020 for Webgl template, and I am using Default Canvas Width, Height 1920 and 1080.
Is there a solution?

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Research direction

Reproduce the issue with Unity 2021.3.11f1 using the Unity-webview-2020 WebGL template and a 1920×1080 default canvas, then compare the result on desktop and mobile. Start by inspecting the WebGL template's viewport and canvas-scaling behavior; done means the built screen uses the mobile viewport correctly without regressing desktop display.

Written by the indexing model from the issue text.

Assessment

Tech stack
unity
Domain
game-dev, mobile-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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