first click is ignored in iOS15
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- Dominant language
- Objective-C++
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Description
Hello
In my app, open a web page from unity and click the link in it to get that information
I receive it on the application side and open the corresponding page in a new window prepared by the application.
I'm having a problem with iOS15 and the callback when I click the link doesn't come back.
When I registered click with addEventListener on the application side, the callback came to come.
However, the first click is ignored and the second click only responds.
Are you having similar issues with iOS15?
Also, the source is as follows, but please point out any problems.
===================================================================================
html side
<a href="javascript:void(0)" onclick="Unity.call('###########')">
application side
#if !UNITY_EDITOR_WIN
m_WebViewObject.Init(
cb: (msg) => {
Debug.Log(string.Format("CallFromJS[{0}]", msg));
if(callback != null) callback(msg);
},
err: (msg) => {
Debug.Log(string.Format("CallOnError[{0}]", msg));
},
ld: (msg) => {
Debug.Log(string.Format("CallOnLoaded[{0}]", msg));
#if !UNITY_ANDROID
m_WebViewObject.EvaluateJS(@"
window.addEventListener('click', function() {
if (window && window.webkit && window.webkit.messageHandlers &&
window.webkit.messageHandlers.unityControl)
{
window.Unity = {
call: function(msg) {
window.webkit.messageHandlers.unityControl.postMessage(msg);
}
}
} else {
window.Unity = {
call: function(msg) {
window.location = 'unity:' + msg;
}
}
}
}, false);
");
#endif
}
);
#endif
m_WebViewObject.SetMargins(left, top, right, bottom);
m_WebViewObject.SetVisibility(true);
m_WebViewObject.LoadURL(Url.Replace(" ", "%20"));
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the iOS 15 behavior with the HTML onclick handler and the application-side EvaluateJS click listener shown in the report. Compare the first and second clicks and trace whether Unity.call reaches the callback; done means identifying the cause of the missed first callback and documenting or fixing the behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- html, javascript
- Domain
- mobile-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100