gree / gree/unity-webview

WKWebView iOS HTML5 poor performance

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Dominant language
Objective-C++
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Description

Hi, i've some html5 games (built with easeljs library) embedded in local streamingassets of unity, and run in the WebView thanks to your plugin.

The games run very fine and smooth when previously i used UIWebView. But with the recent iOS API change (from UIWebView to WKWebVew) i notice that all my games are really slower in the new API (WKWebVew).

There is any know issue, or maybe any hardware acceleration to be enable for iOS?

Thanks in advance for your answer

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named. Start by reproducing the same EaselJS game in the Unity plugin under UIWebView and WKWebView on iOS, then inspect the WKWebView integration for relevant configuration. Done would be a confirmed cause with a documented next step or fix.

Written by the indexing model from the issue text.

Assessment

Tech stack
ios, objective-c, unity
Domain
mobile-dev, performance
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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