WKWebView iOS HTML5 poor performance
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- Dominant language
- Objective-C++
- Stars
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Description
Hi, i've some html5 games (built with easeljs library) embedded in local streamingassets of unity, and run in the WebView thanks to your plugin.
The games run very fine and smooth when previously i used UIWebView. But with the recent iOS API change (from UIWebView to WKWebVew) i notice that all my games are really slower in the new API (WKWebVew).
There is any know issue, or maybe any hardware acceleration to be enable for iOS?
Thanks in advance for your answer
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
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Research direction
No file, test, or entry point is named. Start by reproducing the same EaselJS game in the Unity plugin under UIWebView and WKWebView on iOS, then inspect the WKWebView integration for relevant configuration. Done would be a confirmed cause with a documented next step or fix.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- ios, objective-c, unity
- Domain
- mobile-dev, performance
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100