sharing (binary) assets between webview and unity
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- Dominant language
- Objective-C++
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Description
We need to transfer files (textures, meshes, gltf ...) from webview to unity and want to avoid any unnecessary copying or duplicate memory allocation.
Any idea how one would go about solving this issue?
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named. Start by locating the existing webview-to-Unity bridge and its asset-transfer path, then determine how textures, meshes, and glTF files could be transferred without unnecessary copying or duplicate memory allocation; done means the approach is implemented and validated for those asset types.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unity
- Domain
- game-dev, web-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100