gree / gree/unity-webview

Build iOS for Unity 2019.3.0 b6

Open
#462 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
Objective-C++
Stars
2.7k
Forks
734
Avg merge
11h 39m
Merged PRs (30d)
1

Description

First of all, thanks for this lib ! I use it in every Unity project, very handy.

If anybody needs to get it working in Unity 2019.3.0 b6 with iOS, here is the workaround. I'm sorry but I'm not able to create a pull request because I'm not confident enough to not break anything :)

After install plugin, in UnityWebViewPostprocessBuild.cs, replace line 88 :

//string target = proj.TargetGuidByName("Unity-iPhone");
string target = proj.GetUnityFrameworkTargetGuid();

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Open UnityWebViewPostprocessBuild.cs at line 88 and review the Unity 2019.3.0 b6 iOS post-processing workaround described in the issue. Verify the change by producing an iOS build with Unity 2019.3.0 b6; done means the plugin builds successfully for iOS without the reported target lookup problem.

Written by the indexing model from the issue text.

Assessment

Tech stack
ios, unity
Domain
build-system, game-dev, mobile-dev
Issue type
Bug
Difficulty
1/5
Estimated time
Under an hour
Activity status
Stale
Clarity
Clearly specified
Newbie friendliness
55/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.