Build iOS for Unity 2019.3.0 b6
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- Dominant language
- Objective-C++
- Stars
- 2.7k
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- Merged PRs (30d)
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Description
First of all, thanks for this lib ! I use it in every Unity project, very handy.
If anybody needs to get it working in Unity 2019.3.0 b6 with iOS, here is the workaround. I'm sorry but I'm not able to create a pull request because I'm not confident enough to not break anything :)
After install plugin, in UnityWebViewPostprocessBuild.cs, replace line 88 :
//string target = proj.TargetGuidByName("Unity-iPhone");
string target = proj.GetUnityFrameworkTargetGuid();
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Open UnityWebViewPostprocessBuild.cs at line 88 and review the Unity 2019.3.0 b6 iOS post-processing workaround described in the issue. Verify the change by producing an iOS build with Unity 2019.3.0 b6; done means the plugin builds successfully for iOS without the reported target lookup problem.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- ios, unity
- Domain
- build-system, game-dev, mobile-dev
- Issue type
- Bug
- Difficulty
- 1/5
- Estimated time
- Under an hour
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 55/100