Render the browser webpage to a gameObject in Unity WebGL
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- Objective-C++
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Description
Hello,
I have a Unity WebGL app in 3D and i want to show any webpage inside the game scene on a plane or cube or whatever.
How can i render the browser image to a plane or cube, and also interact with it like scroll, click on links, play videos, enter a new url etc?
Anybody try it before?
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First steps
- Read the whole issue, then the project's contributing guide.
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Research direction
No files, tests, or entry points are named. Start by reviewing the repository's Unity WebGL support and determine whether displaying and interacting with arbitrary webpages in a 3D scene is feasible; done would require a defined implementation scope covering rendering, scrolling, clicks, video playback, and navigation.
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Assessment
- Tech stack
- unity
- Domain
- game-dev, web-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100