gree / gree/unity-webview

Scaling Issue with the Web view

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Dominant language
Objective-C++
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Description

I have developed a code for dragging for a panel in unity 3d ; But, That codes are not working with this Web view .. can i know a solution where i can make it ??

public class Dragpanel : MonoBehaviour
{
    // Start is called before the first frame update
    float OffsetX;
    float OffsetY;
    public void BeginDrag()
    {
        OffsetX = transform.position.x - Input.mousePosition.x;
        OffsetY = transform.position.y - Input.mousePosition.y;
    }
    public void OnDrag()
    {
        transform.position = new Vector3(OffsetX + Input.mousePosition.x, OffsetY + Input.mousePosition.y);
    }
}

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue with the Dragpanel class and its BeginDrag and OnDrag methods in the Unity web view. Compare the panel's coordinate and scaling behavior during dragging, including the web view's target platform and input handling. Done means the panel can be dragged reliably at the intended scale.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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