Unity.call function does not survive on iOS and OS X, multiple page load it doesn't get message of unity.call
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Description
Hi,
I have used this code and works perfect in android.
With unity i have developed a app where user can add login details in web-view and then redirected to success page where i have added unity.call in web-page code.
As mentioned earlier it works fine in android but in iOS i am not receiving message from Unity.call.
Here is my iOS device information:
My Device Information:
Device: iPhone11,2
iOS Version: 12.1.2
Language: en-US (English (United States))
Carrier: Verizon
Timezone: EST
Architecture: N/A
Connection Status: WiFi
Paired Apple Watch: N/A
And my unity version is 5.6.1f1.
Any suggestion for the issue?
Thanks
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the Unity.call message flow on iOS and OS X, comparing the working Android behavior with the multiple-page-load scenario described. Trace the platform bridge entry point for Unity.call and verify that the message arrives after the redirect; done means the message is consistently received on both affected platforms.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- ios, macos, unity
- Domain
- desktop-dev, mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100