Can't access the .html file in Android. I'm opening a local webpage that I intend to modify and update at regular intervals.
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Description
I used filePath = Application.streamingAssetsPath + "/" + fileName; as the location to access the Streaming Assets from Unity. This doesn't work though. Is there anything I'm missing?
"If you have a "StreamingAssets" folder in the "Assets" folder of your project, it will be copied to your player builds and be present in the path given by "Application.streamingAssetsPath"." - documentation
So, when your "SampleWebview.cs" finishes its "Start" coroutine, the file that is shown in the webview is the one from "Application.streamingAssetsPath"? Correct?
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- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with SampleWebview.cs and its Start coroutine, then check how the file path from Application.streamingAssetsPath is used for the Android webview. Reproduce the local StreamingAssets case and determine whether the expected HTML file is displayed and can be updated as described.
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Assessment
- Tech stack
- android, unity
- Domain
- mobile-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100