gree / gree/unity-webview

Using experimental/monopinvokecallback with unity 2017

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Description

Is there a way to update this experimental branch with all the changes that would allow it to work with Unity 2017?

Could it be added to the master?
It seems to work great. With it I can have unity call javascript and javascript call unity sequentially so they can stay in sync. Without it communication occurs randomly.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by inspecting the experimental/monopinvokecallback branch and comparing it with master, then check the Unity 2017 integration path. Done means the sequential JavaScript-to-Unity and Unity-to-JavaScript callbacks work under Unity 2017 and the resulting changes are suitable for inclusion in master.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript, unity
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
18/100

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