gree / gree/unity-webview

Scale with screen size to margin

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Dominant language
Objective-C++
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Merged PRs (30d)
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Description

Hello,
How can I set the Margin settings to scale with screen size like Cascade?

webViewPortal.SetMargins(0, 65, 0, 0);

65 => scale with screen size

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start at the webViewPortal.SetMargins(0, 65, 0, 0) entry point and inspect how margin values are interpreted across screen sizes. The payload names no file or test, so first locate the SetMargins implementation and related API documentation; done means establishing and verifying a supported way for the margin to scale with screen size.

Written by the indexing model from the issue text.

Assessment

Tech stack
objective-c, unity
Domain
frontend
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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