unity.call doesn't fire
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Description
Hello, i create webview with this init:
`
newWebViewObject.Init(cb: (msg) => backfromJS(msg), transparent: false, ua: "", err: null, ld: (msg) => fullLoaded(msg), enableWKWebView: true);
void backfromJS(string msg) {
Debug.Log(msg);
}`
i'm trying to send a message from my html to unity with this code:
<a id='a1-1-0' onclick="Unity.call('ca=1&sz=1&st=0');" class='list-group-item sub'>Test</a>
but the callback backfromJS never fires.
someone can help me.
i've see in a previous post that it can be used:
window.webkit.messageHandlers.unityControl.postMessage()
on a WKwebview, that i use, but i don't understand how.
thanks so much
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the Unity WebView initialization using enableWKWebView and trace how Unity.call from the supplied HTML is bridged to cb; compare it with the mentioned window.webkit.messageHandlers.unityControl.postMessage path. Reproduce the missing backfromJS callback and verify completion when the message is logged by Debug.Log.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- html, javascript, unity
- Domain
- mobile-dev, web-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100