Loading Webgl games
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- Dominant language
- Objective-C++
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- Merged PRs (30d)
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Description
is it compactible for loading webgl games inside another unity game made for android. Im encountering with an issue like infante loading and Runtime Error: memory access out of bounds.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the Android Unity setup that loads the WebGL game and reproduce the infinite loading plus “Runtime Error: memory access out of bounds.” Done means the compatibility question and failure behavior are documented with a reproducible result; the report names no file or test to inspect.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, unity
- Domain
- game-dev, mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100