Canvas dont update immediately after receive message from webview
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- Objective-C++
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Description
I have this code : cb: (msg) =>
{
Debug.Log(string.Format("CallFromJS[{0}]", msg));
isReceived = true;
status.text = msg;
square.GetComponent().material.color = Color.red;
},. However after receive message from webview, only Debug.Log works, canvas and gameobject only work after i click on screen again. I want to modify canvas immediately after webview send message. Anyone has solution?
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start from the webview message callback shown in the issue and inspect how it updates the Canvas and game object after Debug.Log runs. Reproduce the delayed update, then verify that the status text and renderer color change immediately when the webview sends a message.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100