gree / gree/unity-webview

Canvas dont update immediately after receive message from webview

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Dominant language
Objective-C++
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Description

I have this code : cb: (msg) =>
{
Debug.Log(string.Format("CallFromJS[{0}]", msg));
isReceived = true;
status.text = msg;
square.GetComponent().material.color = Color.red;
},. However after receive message from webview, only Debug.Log works, canvas and gameobject only work after i click on screen again. I want to modify canvas immediately after webview send message. Anyone has solution?

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start from the webview message callback shown in the issue and inspect how it updates the Canvas and game object after Debug.Log runs. Reproduce the delayed update, then verify that the status text and renderer color change immediately when the webview sends a message.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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