gree / gree/unity-webview

Unity.call function does not survive multiple page loads on iOS and OS X

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#107 3 comments 0 reactions 0 assignees View on GitHub

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Dominant language
Objective-C++
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Description

The Unity.call() function that is injected by SampleWebView.cs stops working on iOS and OS X if you change the page. (For instance, load to an initial page, click on a link, then hit the back button.)

This does not appear to be broken on Android, which seems to inject the same functionality through a different path.

This is fixed by manually opening the unity: in your JS, rather than using the Unity.call() function.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with SampleWebView.cs and trace how Unity.call() is injected on iOS and OS X across page navigation, then compare that path with Android's implementation. Reproduce the issue by loading a page, following a link, and using the back button; done means Unity.call() still works after multiple page loads without manually opening unity: in JavaScript.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, csharp, objective-c, unity
Domain
desktop-dev, mobile-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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