gree / gree/unity-webview

webgl load - unload Scene produces error

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Dominant language
Objective-C++
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Description

this is the error that i face
image

also a problem with the margings while i set it to 190 from the top (190 doesnt change) it keeps giving me a small gap

image

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the WebGL load and unload Scene sequence and inspect the error shown in the attached screenshot. Also verify how a top margin of 190 is applied and rendered; done means the unload error is resolved and the configured margin produces the expected gap.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unity
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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