gradle / gradle/playframework

runPlayBinary loads "twice" during initial Play server boot up

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Description

This is a duplicate issue of https://github.com/gradle/gradle/issues/6789

It was also mentioned in this forum question:
https://discuss.gradle.org/t/why-does-plays-runplaybinary-always-load-twice/28158

The fix is scheduled to land in Gradle 5.3. We will also want to make sure the fix lands in this repo as well.

**User Impact:**

Multiple product teams in LinkedIn observed this behavior and would like to see the server up and running _the first time it is loaded_.

For a very large application such as LinkedIn's Flagship product, even if all steps are UP-TO-DATE the second round, it still adds quite some time to the development cycle (UP-TO-DATE check actually also takes time).

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