Shaderc has linking conflicts when compiling on Windows.
- Dominant language
- C++
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- Avg merge
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- Merged PRs (30d)
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Description
shaderc is compiled from source as a third-party library in my project, how to solve it?
```cmake
set(SHADERC_SKIP_TESTS ON)
set(SHADERC_SKIP_EXAMPLES ON)
set(SHADERC_SKIP_EXECUTABLES ON)
set(SHADERC_SKIP_COPYRIGHT_CHECK ON)
set(SHADERC_ENABLE_HLSL OFF)
add_subdirectory(${CMAKE_SOURCE_DIR}/third_party/shaderc)
target_link_libraries(${FAIRY_VIEWER_CORE} PUBLIC shaderc)
```
Contributor guide
Research direction
Start by reproducing the Windows linker conflict using the reported CMake configuration, including add_subdirectory for shaderc and linking the shaderc target. Inspect the complete linker diagnostic and shaderc's CMake target setup; done means the third-party build links cleanly in the reported consumer project.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cmake, cpp
- Domain
- build-system, compilers
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100