shaderc::PreprocessGlsl removes defines from the shader
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- C++
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Description
I've got this code in my shader:
```glsl
#define float highp float
#define float2 highp vec2
#define float3 highp vec3
#define float4 highp vec4
#define float2x2 highp mat2
#define float3x3 highp mat3
#define float4x4 highp mat4
#define half mediump float
#define half2 mediump vec2
#define half3 mediump vec3
#define half4 mediump vec4
#define half2x2 mediump mat2
#define half3x3 mediump mat3
#define half4x4 mediump mat4
```
and when I use `shaderc::PreprocessGlsl` function, `shaderc::PreprocessedSourceCompilationResult::begin()` gives the preprocessed shader but defines are deleted. Is there a way to keep these defines?
I don't want to use `shaderc::CompileOptions::AddMacroDefinition()` function.
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