google / google/shaderc

[Feature request] multiple entry points

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Description

glsl on it's own doesn't allow multiple entry points, spir-v does.
So I propose a feature, just like `#include`, to support multiple entry points, once converted to spir-v
Proof of concept is https://github.com/gfx-rs/naga that converts wsgl to spir-v with multiple entry points.

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