CompileGlslToSpv should allow custom entry point for GLSL
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- C++
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Description
Thanks to [glSpecializeShader ](https://www.khronos.org/opengl/wiki/SPIR-V/Compilation) it is now possible to specify custom entry points for shaders in OpenGL, shaderc should allow for custom entry point when compiling GLSL, not only for HLSL.
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