google / google/shaderc

CompileGlslToSpv should allow custom entry point for GLSL

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Description

Thanks to [glSpecializeShader ](https://www.khronos.org/opengl/wiki/SPIR-V/Compilation) it is now possible to specify custom entry points for shaders in OpenGL, shaderc should allow for custom entry point when compiling GLSL, not only for HLSL.

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