shaderc include support
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Description
How do we support #includes when using shaderc APIs?
I see there's some internal code that uses "FileCompiler", but this is an internal API?
glslc/src/main.cc
Are we supposed to implement our own "Includer" which extends IncludeInterface.
Can we use the "FileIncluder" in shaderc or is this an internal API?
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