RhythmGame codelab should synchronize UI, input and audio better
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- C++
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Description
Currently the RhythmGame codelab assumes that touch input, screen output and audio output latencies are all effectively zero. It should be updated to properly synchronize the various events, maybe add a manual latency compensation - this would be particularly useful on API <27 where `getLatencyMillis` doesn't return a useful value.
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