google / google/node-gles

Multiple Textures

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#77 1 comment 0 reactions 0 assignees View on GitHub
Dominant language
C++
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Description

Trying to use a frag shader with multiple texture samplers, code works fine in WebGL but in node-gles the second texture is empty. Also, swapping the activeTexture and uniform1i indexes, the same result just the other way around.

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