Multiple Textures
Open
- Dominant language
- C++
- Stars
- 330
- Forks
- 31
- PR merge metrics
- No merged PRs in 30d
Description
Trying to use a frag shader with multiple texture samplers, code works fine in WebGL but in node-gles the second texture is empty. Also, swapping the activeTexture and uniform1i indexes, the same result just the other way around.
Contributor guide
Assessment
This issue has not been assessed yet.