Performance testing regime
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Description
As `` has evolved, we have made a number of changes that impact performance in significant ways. For the most part, we are always striving to improve performance. However, it can be difficult to measure performance on any given device. In our case things are further complicated by the fact that performance can regress on unknown devices even when it improves on the devices in front of us (yay GPUs).
This issue proposes that we establish a performance testing regime that can cover the following categories:
- Micro-benchmarks for specific/narrow algorithms and rendering techniques
- Macro-benchmarks for common `` configurations
- Multi-device coverage using real hardware
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