Hidden materials via variants with (blendMode, alphaFactor) still cast/receive shadows
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- TypeScript
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Description
**Problem**
When hiding materials via alpha (alphaMode=BLEND, alphaFactor=0), the geometry still casts shadows and may receive shadows.
**Result**
“ghost” shadows remain visible even though the material is transparent.
**Goal**
When material is considered hiding disable cast/receive shadows for all meshes hided.
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Assessment
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