google / google/model-viewer

Wrong roughness in AR mode (iPhone)

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Description

Image

You can reproduce bug when you change Metallic-roughness texture from Damaged-helmet to Lantern-pole and back by this link
https://modelviewer.dev/examples/scenegraph/#swapTexturesExample

So if nothing changed and pressed AR mode (iPhone) everything is ok.
But if you change Metallic-roughness texture to other and select Damaged-helmet then go to AR mode (iPhone) roughness is wrong

And results examples:

Image

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