Wrong roughness in AR mode (iPhone)
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- TypeScript
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Description
You can reproduce bug when you change Metallic-roughness texture from Damaged-helmet to Lantern-pole and back by this link
https://modelviewer.dev/examples/scenegraph/#swapTexturesExample
So if nothing changed and pressed AR mode (iPhone) everything is ok.
But if you change Metallic-roughness texture to other and select Damaged-helmet then go to AR mode (iPhone) roughness is wrong
And results examples:
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