FOV Behavior
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Description
Sorry to bring this back up, as I've seen multiple tickets on it, but no real answer.
My understanding is that in `model-viewer` the behavior is very linear, acting more like some would define a zoom.
Is there any way to get a THREE.js -like FOV behavior? The FOV gives almost a fish-eye view when FOV gets large.

Similar tickets:
https://github.com/google/model-viewer/issues/3731
https://github.com/google/model-viewer/issues/1375
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