[TF2] Support time based checkpointing
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- Dominant language
- Python
- Stars
- 95
- Forks
- 19
- PR merge metrics
- No merged PRs in 30d
Description
After the conversion to TF2 we currently only support saving by an epoch count rather than saving based on time. Saving based on time can be a lot nicer in a lot of ways, and is something that we should support.
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