Support GLES precompiled shaders in ODR
Open
android
enhancement
GLES
P4
triaged
- Dominant language
- Go
- Stars
- 2.2k
- Forks
- 329
- PR merge metrics
- No merged PRs in 30d
Description
When replaying on the same device we should be able to support binary shaders. We need to
- Update the UI's warning
- Support serializing the binary shaders in MEC
- Support binary shaders in state re-construction
- Check if binary shaders are used when looking for a replay device and filter accordingly/show a warning to the user if trying to replay on a different device
Contributor guide
Assessment
This issue has not been assessed yet.