google / google/gapid

We need more robust cleanup of Vulkan objects.

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triaged Vulkan
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Description

When we destroy things, we have to be more careful about how we are cleaning everything up.

E.g. When we destroy a Framebuffer, we don't clear the LastDrawInfo.

We should also probably hierarchically clean up things (e.g. VkDestroyDevice should actually clean up all objects under the device).

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