OpenGLDriver::updateDescriptors crash
- Dominant language
- C++
- Stars
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- Avg merge
- 2d 16h
- Merged PRs (30d)
- 74
Description
**Describe the bug**
We first create a rendertarget view, and use mouse to pick something by calling View::pick, and works great under 1.54.5
After update to 1.56.0, the render works well, the program crash when we click mouse for picking.
We build release mode, it deos not crash, but we can not pick anything.
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
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**Logs**
Editor1.exe!utils::abort() Line 30 C++
Editor1.exe!utils::panic(const char * func, const char * file, int line, const char * assertion) Line 35 C++
Editor1.exe!filament::backend::GLDescriptorSet::validate(filament::backend::HandleAllocator<32,96,136> & allocator, filament::backend::Handle pipelineLayout) Line 360 C++
> Editor1.exe!filament::backend::OpenGLDriver::updateDescriptors::__l2::::operator()(unsigned __int64 set) Line 3936 C++
Editor1.exe!utils::bitset::forEachSetBit<`filament::backend::OpenGLDriver::updateDescriptors'::`2'::>(filament::backend::OpenGLDriver::updateDescriptors::__l2:: exec) Line 95 C++
Editor1.exe!filament::backend::OpenGLDriver::updateDescriptors(utils::bitset invalidDescriptorSets) Line 3924 C++
Editor1.exe!filament::backend::OpenGLDriver::draw2(unsigned int indexOffset, unsigned int indexCount, unsigned int instanceCount) Line 3963 C++
Editor1.exe!filament::backend::invoke(void(filament::backend::OpenGLDriver::*)(unsigned int, unsigned int, unsigned int) m, filament::backend::OpenGLDriver & d, unsigned int && , unsigned int && , unsigned int && ) Line 94 C++
Editor1.exe!filament::backend::trampoline,0,1,2>(void(filament::backend::OpenGLDriver::*)(unsigned int, unsigned int, unsigned int) && m, filament::backend::OpenGLDriver & d, std::tuple && t, std::integer_sequence __formal) Line 99 C++
Editor1.exe!filament::backend::apply>(void(filament::backend::OpenGLDriver::*)(unsigned int, unsigned int, unsigned int) && m, filament::backend::OpenGLDriver & d, std::tuple && t) Line 104 C++
Editor1.exe!filament::backend::CommandType::Command<&filament::backend::Driver::draw2>::execute(void(filament::backend::OpenGLDriver::*)(unsigned int, unsigned int, unsigned int) && method, filament::backend::OpenGLDriver & driver, filament::backend::CommandBase * base, __int64 * next) Line 144 C++
Editor1.exe!filament::backend::ConcreteDispatcher::draw2(filament::backend::Driver & driver, filament::backend::CommandBase * base, __int64 * next) Line 525 C++
Editor1.exe!filament::backend::CommandBase::execute(filament::backend::Driver & driver) Line 79 C++
Editor1.exe!filament::backend::CommandStream::execute::__l2::::operator()() Line 99 C++
[External Code]
Editor1.exe!filament::backend::Driver::execute(const std::function & fn) Line 218 C++
Editor1.exe!filament::backend::CommandStream::execute(void * buffer) Line 95 C++
Editor1.exe!filament::FEngine::execute() Line 1271 C++
Editor1.exe!filament::Engine::execute() Line 374 C++
**Desktop (please complete the following information):**
- OS: Windows
- GPU:AMD 6700xt
- Backend: OpenGL
**Smartphone (please complete the following information):**
- Device: [e.g. Pixel 2]
- OS: [e.g. Android Pie 9.0]
**Additional context**
Add any other context about the problem here.
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